ARKIT breaks the face up into 52 different Blendshapes, which can be treated as 31 if you ignore mirrored shapes. ARKIT can be pretty difficult to setup for a model, since the individual shapes can result in clipping or unappealing results if done wrong. Actively testing your model while setting it up in Blender is highly recommended.

Many of the ARKIT Blendshapes are designed to work as composites, fully representing their expression once all the grouped Blendshapes are fully active. To make your life easier and to reduce clipping, you should try to create these matching blendshapes at the same time, and maybe even design the combined shape first, splitting it into separate blendshapes afterwards.

To properly view the composite shape and see the influence that each individual shape adds to the final result, check out the iFacialMocap blender file and play around with the sliders.